slay the spire crippling cloud. Exhaust. slay the spire crippling cloud

 
 Exhaustslay the spire crippling cloud  This card sits on the council of Incredibly Efficient 2 Energy Block Cards, along with its brothers [ [Flame Barrier]] and [ [Glacier]] 1

This build is slightly harder to pull off if you are. I think After Image, Alchemize, and Bouncing Flask are definitely A-tier worthy, I'd probably move crippling cloud and nightmare up to A tier as well. Questions? Reply. Malaise is a premium card, one of Silent's strongest and if offered, I will definitely pick it as a reward from Act 1 Boss fight as it helps so much for Act 2 (so many multi-attack hallway fights)Hopefully you've picked up some heavy front loaded damage ie [[Glass Knife]] or something that can strip artifacts ie [[Crippling Cloud]]. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. . Edit: In particular, Envenom and Crippling Poison. So I'm enjoying the Slay the Spire stats site because it's telling me a ton. Crippling Cloud is a Skill for The Silent that applies 4 Poison to all enemies, and then applies 2. silent A20 guide helps! Hey guys, im at about a 70-80 hours into the game and am really struggling with silent A20 runs. Effect+: You cannot draw additional cards this turn. Neutralize you ideally don't want to upgrade because you want to get your Weakness chain from Leg Sweep with help from Malaise (and sometimes Crippling Cloud / Sucker Punch). A Thousand Cuts and Envenom both synergize well with shivs, but they're expensive and slow. Corpse Explosion Silent Rare Skill. Piercing wail is criminally good for 1 energy in this fight too, -8 strength for it's multi attack means you'll take no damage (unless it's a buffed super). Backstab (Silent - Attack) Cost: 0 Energy. Reply reply. - 3 Escape plans and 1 Flash of Steel as cantrip blocks/attacks. It takes 3 cards you do not want in your deck and adds 3 cards which are usually better so it provides a large swing in deck power. Electrodynamics is 2 energy for aoe scaling damage. End game it is often as useful as a Strike+. Notably I've learned recently it's pretty easy to have too many of these, as I've murdered myself a couple times on drawing multiple copies at once. I definitely think +3 dex trumps afterimage though. It grants 10 Block, but as it's Ethereal, it will Exhaust if left unplayed. Silent - Crippling cloud used to apply 3 poison and 3 weak (5 poison and 5 weak when upgraded) to a single enemy 13. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Storm of Steel: Discard your hand, add 1 Shiv per card discarded. Daily Discussion/Debate #34: Ghostly Armor. 1 Energy | Deal 6 (9) damage. Red Mask Event Relic . Note that this doesn't affect Block generated by Relics or powers, such as After Image . You need to craft the perfect turn for it to really shine, otherwise it can really be a waste of 2 energy. Not only is she incredibly strong, but she is also incredibly fun and her archetypes are on of the main contributing factors. "Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Daily Slay the Spire Discussion (205/696): Ectoplasm. You can play them for 0 energy to proc the relic. For some decks you just die, but electrodynamics/crippling cloud just obliterates them because they don't get damage reduced. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Ball Lightning Defect Common Attack. . Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Good change!Slay the Spire. Good change!Slay the Spire. Total achievements: 46. Not sure how good it is yet, but it's definitely way more pickable than it was. And in slay the spire peace pipe isn't a very powerful relic and getting an infinite combo is usually a pipe dream. Yesterdays Discussion: Evolve | Tomorrows Discussion: Exordium Thugs". Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Start each combat with a random Power card in your hand. Corpse Explosion is a Rare Skill for The Silent that applies Poison to one enemy and causes it to inflict a huge amount of damage to its companions upon death. TLDR: You shouldnt grab it. This is because the deck has super high burst damage due to cards like Crippling Cloud and Bouncing Flask. All Discussions. Crippling Cloud Silent Uncommon Skill . 1 Energy | Deal 9 (10) damage. I think I only picked it 1 or 2 times ever. Neutralise, crippling cloud, leg sweep (good block + weak) & Malaise are all good for reducing damage. Members Online. 2: Happy Holidays! Slice card buffed. Enchiridion - Event - Relic. PapaPancake8 Ascension 20 • 4 yr. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. She as netrulize at start and great cards like leg sweep and crippling cloud. ReplyTo me, it seems a little bit underwhelming for 2 energy. Daily Slay the Spire Discussion (448/696): Phantasmal Killer. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It's often quite a nice relic to have on hand. Beam Cell helps turn those harder to win runs into successful trips. Deal 11 (Upgraded: 15) Damage. I remember dropping an artifact + speed potion with sacred bark on the heart. There are tons of skills and powers worth having in your starting hand, an early shockwave or crippling cloud can easily decide runs by themselves and most of the important powers are great to have. I am a bot response, but I am using my creator's account. Very good against Byrds but Silent doesn't struggle the most there with Shivs or Poison. Enemies with Weak deal 40% less damage rather than 25%. Then the Poison stack decreases by 1. Members Online. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. I'll always prefer Shrug It Off over it, but Shrug It Off is fantastic. Speed Potion: Gain 5 Dexterity. Today I decided to play. This card has a 45% pick percentage sub-Ascension 15, and a 53% pick percentage at Ascension 15. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. If an enemy is killed by an attack. Rare. Feed on floor can solve the end of the game problems for you because you don't need to block much when you have 150+hp. Bouncing Flask is a good source of single-target poison damage, as it adds 9 (12) Poison total if there is one enemy. Data accurate as of December 21. Do you lean into poison, with some of the active poison cards like Deadly Poison or Crippling Cloud, with Bane as a nice little extra front loaded. If you would like to know some more tier lists, we have covered some amazing games that you might want to check out. e. SantiagoxDeirdre • 4 yr. Usually happy to take at least one. Weekly Patch 11: A Library of Features New Green card: Expertise. Just your classic, everyday, good card. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Daily Discussion/Debate #107: Strange Spoon. Noxious Fumes Silent Uncommon Power . Interacts well with: [ [Cloak and Dagger]], particularly upgraded. 180K Members. - Having Twisted Funnel with 1 or more copies of either: Deadly Poison, Deadly Poison+, Poisoned Stab+, Crippling Cloud+. Flying Knee (Silent - Attack) Cost: 1 Energy. Maybe a crippling cloud if you have an upgrade. A staple of any poison based build. Daily Slay the Spire Discussion (193/696): Double Tap. Daily Discussion/Debate #5198 - Core Surge (Defect Rare) upvotes. Blur and Noxious Fumes let you stack armor to the. There’s also plenty of situations in act 2 where this relic is good, as it allows you to stack poison on minions that elites and bosses summon using something like [[Crippling Cloud]] and get that poison on the main enemy. The Spire houses all number of relics from past civilizations and powerful adventurers lost to time. Just very strong cards that you often want to snap-pick in Act 1 or otherwise. Freighnos • 4 yr. Dagger Spray (especially upgraded) does solve the multi-lice fight and gremlin fights although it powers the aggressive gremlin twice. If both. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Members Online Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. Helps get core surge and biased cognition going together. I will almost always take this card Act 1. I disagree on the crippling cloud/noxious fumes. ago. At the start of each combat, apply 1 Vulnerable to ALL enemies. Of course sometimes you don't get those and have to upgrade Neutralize (especially if you have Papier Krane), but in general Neutralize is not a very strong upgrade. The discard is almost always an additional positive and not a negative. You might. Key cards: Envenom, Corpse Explosion, Noxious Fumes, Bouncing Flask, Catalyst. Great deck cycling. In the common/uncommon pool we have: Cloak and Dagger, Dagger spray, Dagger Throw, Deadly Poison, Poison Stab, Quick Slash, Crippling Cloud, Dash, Flechette, Skewer. Reply. Draw 1 card for each unique Orb you have. See full list on slay-the-spire. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. Well Laid Plans makes it much easier to get that help, which makes a speculative Burst sometimes an ok addition, but I wouldn't think of Burst as just a generically good addition to. Common relic is always a small boost, but some uncommon and rare are quite situational. I think I only picked it 1 or 2 times ever. They do not unlock anything, but do count towards a Save File's completion percent. Say you have 1 energy left, and the Time Eater's counter is at 10. If you Exhaust a card that was in your deck, it will be returned to your deck at the end of combat. Between crippling cloud, noxious fumes, Bouncing Flask, Catalyst, Envenom, Corpse Explosion, there are just so many better poison options out there and deadly poison is the weakest. Cards in this pile are effectively removed from combat and cannot be used again. Hand of greed is the all-around best neow colorless rare you can get, but apotheosis is close. Helps proc Kunai, and benefits from it at the same time. Noxious fumes is usually too slow to count as real AOE, in my book. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Gain 4 (Upgraded: 6) block. The most prominent cards in the group B are. One of the problems with this card is that you cant really play anything after it since it consumes your hand. Daily Discussion/Debate #10: Dodge and Roll. Bouncing Flask is a block card. Members Online. Note that the Dexterity loss stacks. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. Pommel Strike Ironclad Common Attack. At the beginning of a Poisoned enemy's turn, they lose HP equal to the # of Poison stacks they have. Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less Poison and because the Poison is applied randomly. Weekly Patch 34: Malaise Expertise+ card nerf: 8 -> 7 cards in hand. Slay the Spire. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Analysing the strength of a relic through other card games that work completely different than slay the spire doesn't make much sense. Daily Slay the Spire Discussion (351/696): Lesson Learned. (crippling cloud, let sweep, malaise) then the extra weak from neutralize+ starts to feel a little wasted in many fights. This trifecta absolutely wrecks everything. 94 votes, 20 comments. Crippling poison is good aoe and weaks which is very strong. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Twisted Funnel Shop (Silent only) Relic . Footwork is crazy good. Get inspired by our community of talented artists. Ectoplasm vs Sozu vs calling bell. Picking more events usually leads to less chip damage from battles and more deck alterations (opportunities to upgrade, duplicate, trade cards etc) and relic events. Relics are ring of snakes, bronze scales, and shuriken. Some legacy cards with new beta effects might not be shown correctly. If you have Runic Pyramid, Burst+ can work well with Bullet Time, to compensate for the lack of an energy relic. There is no fight in the game that requires you to keep scaling anything indefinitely. Effect+: This turn, your next 2 Attacks are played twice. You accomplish this by completing a run with each of the 3 classes (I recommend doing this on Ascension 0). Sometimes (quite often for me) I have a collection of strong cards going into act 3 but not insane scaling. In spire, a lot really. There are very few cards like that, actually - cards that continue to be useful throughout all stages of the game and tend to fit into pretty much any deck. Looking at my last 5 Silent wins, A13-16, less than half my cards did damage. But I'd agree that this is the easiest Act 1 Elite floor every character. Devilish intent sounds fun, kind broken with things like noxious fumes, envenom and bouncing flask, but very tame otherwise. Too many of them can hurt your first turn, as is the case with many Innate cards. squigsquig • Additional comment actions. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Cold Snap Defect Common Attack. Gambling Chip often speeds you up an entire turn, letting you see a full five more cards to find that Echo Form or Demon Form, getting your Disarms, Defragments and Footworks played, casting that turn 1 Crippling Cloud+Piercing Wail against tri-slavers, finding damage cards instead of block cards when you're not being attacked and vice versa. Not sure how good it is yet, but it's definitely way more pickable than it was. Choose a card. Gambling Chip often speeds you up an entire turn, letting you see a full five more cards to find that Echo Form or Demon Form, getting your Disarms, Defragments and Footworks played, casting that turn 1 Crippling Cloud+Piercing Wail against tri-slavers, finding damage cards instead of block cards when you're not being attacked and vice versa. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Poison Potion: Apply 6 Poison to target enemy. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Attempting to Exhaust it will simply put it back to your hand. X Energy | Next turn, draw X (+1) cards and gain X (+1) Energy. Exhaust. Corpse is obviously great for poison and killing multiple enemies. Poison stab and crippling cloud are usually fine, others are situational but you don't need to solely use poison to get good use out of it. - Corpse Explosion+. Avoid the fringe use cards (half of paragraph 6) until you have a better grasp what cards and relics even exist. Backflip is a handy defensive and utility card. Members OnlineThis card is absolutely insane with piercing wail and crippling cloud. Crippling Cloud Dash Distraction Endless Agony Escape Plan Eviscerate Expertise Finisher Flechettes Footwork Heel Hook Infinite Blades Leg Sweep Masterful Stab Noxious Fumes Predator Reflex Riddle with Holes Setup Skewer. Poison is a negative status effect (Debuff) that the Silent can apply to enemies. PW underperforms when the enemy is Weak. Astrolabe vs. Have three slavers left, one is at 75% health with 4 poison, one near full with 4 poison, and one at 7 HP with 9 poison. When you have a daily with Hoarder, these can be just disgusting. However, keeping the enemies weak every turn isn't really a goal. Roll andDie Die Die. Cloud is. Then the Poison stack decreases by 1. ago. If used effectively, it can discard Curses or Statuses to avoid any negative effects they have. Edit: I just saw that Crippling cloud is still referenced as Crippling poison, you might want to update it. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. To me, it seems a little bit underwhelming for 2 energy. Sometimes you get a perfect storm of synergies, and this card can be pretty good then, too. Outside of desperately trying to get single target scaling against the 3 enemies mentioned above, it's an occasional enabler for Catalyst when you greeded it. Phantasmal Killer is a powerful burst tool, but it requires a lot of set up. Time to go dig them up!. Currently have 3 strikes and 4 defends Upgraded crippling cloud Upgraded noxious fumes Predator 2x backflips Glass knife. Silents, and Defects slay the spire just to see themselves without a stable financial base to grow on and end up living with Neow all their lives. The only time you really don't want is when you can't play it late in the game, i. One of my favourite strats as Defect is. Conclude might be a bit closer but Conclude's condition makes it overall inferior to Doom and Gloom. Exhaust. Silent - Storm of Steel used to be 1 cost when upgraded, but gave unupgraded Shivs. With enough armor, you can basically use anything as a win condition. The watcher. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. The top cards in group A are Glacier and Chill. X-cost attacks like [ [Skewer]] and [ [Whirlwind]]. you need a second source of wrath for watcher for consistency early on. It just gives you great value for 2 energy with no downside. upgrade it gives you intangible, which is like 3 free turns. g. attack Dash 2 A- Gain 10 Block. It becomes a weaker card later in the game, but still reasonably useful at. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. Cards that combine drawing cards with discarding for better cycling. . Backstab (Silent - Attack) Cost: 0 Energy. Oh and Malaise of course. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. Slay the Spire Indie game Roguelike Gaming Role-playing video game . All rights reserved. I don't pick this card up too often, but it has its uses. Coupled with the fact there's a lot of good turn one relics, such as Lantern. When the enemy dies, deal damage equal to its max HP to ALL enemies. Crippling Cloud is an exceptionally strong AoE skill that shines in most fights, especially against multiple enemies. Because of that, it’s also pretty easy to remove Artifact from the Heart with her. Crippling Cloud is really good for a lot of fights, Sucker Punch is a good Act 1 take, there are. Noxious Fumes, a power that applies two poison (three upgraded) to enemies at the start of every turn - great for scaling while you focus on defense. You're supposed to take it if you see it in act 1 before damage is solved, pretty much always. It's one of the best act 1 damage cards in the game and probably my favorite floor 1 card reward since it means act 1 is solved aside from maybe the boss. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. By: lacker. Practically a necessity for pure poison decks to beat. Just won a game with Silent with what I thought would be a crap deck. Reduce the cost of all cards in your hand to 0 this turn. Daily Slay the Spire Discussion (193/696): Double Tap. Crippling Cloud, Shockwave, etc. Pukupokupo. This boss relic is really hard to evaluate. Bouncing Flask , which applies three poison to a random enemy three (four upgraded) times. : Add 3 (. Anything that weakens all enemies, since weakened damage rounds down (Shockwave, Intimidate, Crippling Cloud) Anything that reduces strength (Disarm, Piercing Wail)*Crippling cloud **Caltrops Reply. If, for example, the enemy is attacking. Data accurate as of January 5. Source: Neow transformed a Strike into Glass Knife some 45 minutes ago. Crippling Cloud, which applies four (seven upgraded) poison and two weak to all enemies before exhausting. It's pretty bad on the Ironclad, but on the Defect and the Silent it's surprisingly good. Reply more reply. Good change!Not sure how good it is yet, but it's definitely way more pickable than it was. against Spire Shield and Spire Spear same thing apply as against Deca and Donu. It generally needs two things to get it up and running: A way to retain it. kaosmark2 • Eternal One + Heartbreaker. Empty Cage can remove curses so it improves at the end of Act 2. When you have a daily with Hoarder, these can be just disgusting. Plan your hand wisely when cards such as Dazed or Void are present in your hand. Strike a balance between raw poison generation and catalyst cards. I know, comparing with different class cards is not the best approach, but compared. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Well-Laid Plans is an absolute must for the card to succeed. ) crippling cloud and the footworks are good. So that is all for our guide on Slay The Spire Tier List. Don't take too much Deadly Poison tho. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. Members Online. it’s because the heart only clears negative strength, the plus 9 strength is a debuff actually, which is why using it on time eater and awakened one works. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. The buff has also made cards that scale with attacks better indirectly (that's how good it is). The upgrade is still great for skill based decks though. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. I recently got promoted at work, and it has been chaos. The high energy cost is no longer an issue, and with additional draw, it'll produce a good number of shivs whenever it's played. Uncommon Defect Card (Power) Cost: 1 At the end of combat, heal 7 (10) HP. It's upgrade isn't that good but any card that lets you deal damage and gain block at the same time is generally a great get. The Silent is the 2nd Slay the Spire character and one that has piqued my interest for a while. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. - Noxious Fumes+. Silent's most consistent build is definitely poison bunker. Never bad to have. Its efficiency extends beyond poison-based builds, as AoE Weak is excellent defense and it effectively strips artifacts, taking away 2 from each enemy. Applying Weak can sometimes block for 10 or more, which is a big deal. Excuse me, adrenaline is one or even two free energy plus a bunch of card draw, noxious fumes stacks incredibly to every single enemy, and footwork makes every block so much better, I don't think an ok amount of weakness and block, a decent attack and block card, or a free weakness card can hold a candle to these extremely beneficial cards that have a. Data accurate as of October 12, 2022. Title: Crippling. Reduce the cost of all cards in your hand to 0 this turn. Footwork is an Uncommon Power for The Silent. Currently available on. ago. There’s a couple of those coming up as well. It’s just the perfect character for my style, with Alpha, Ragnarok, and the different states, it is so satisfying to build a good run, and I think it feels different and special. - 2 Acrobatics and a Reflex for card draw. Now she's probably second only to watcher. Chozothebozo • Additional comment actions. Learn more. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Wiki Link: Is it a good card? A bad card? Would you only pick it up in a specific type of deck? Should the developers make some. After over 100 hours on my phone, multiple on switch, and dozens of. I've learned a lot of new strategies and new perspectives on cards from these threads, and that's all thanks to you awesome people. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. Good change!To me, it seems a little bit underwhelming for 2 energy. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Keep up the good work! Noxious Fumes (Silent - Power) Cost: 1 Energy. Regular Price. All Discussions. You usually don't need a ton of offensive cards, and some cards like Crippling Cloud, Cloak and Dagger, and Dash can be offensive and defensive at the same time. Pukupokupo. Since Slay the spire is a deck builder. This guide explains how to consistently win runs of Slay the Spire, using the Silent and a turtling, defense-first style of play. Wraith Form is a very strong power card in Slay the Spire. 11. 171K subscribers in the slaythespire community. A lot of folks are mentioning Envenom and Noxious Fumes, but this works best with cards that apply multiple debuffs at a time, like Crippling Cloud/Shockwave and the aforementioned Wave of the Hand and Bouncing Flask. Share. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. To obtain the 3 class + achievements you will first need to unlock Act 4. Data accurate as of November 5. Catalyst Silent Uncommon Skill 1 Energy | Double(Triple) an enemy's Poison. The most reliable way of doing this is to collect good cards and powerful artifacts. For offense I'll usually take Poisoned Stab, Bane, Dagger Spray, Bouncing Flask, Crippling Cloud, and Noxious Fumes in Acts 1-2, and then Caltrops/Catalyst later on. Ghostly Armor (Ironclad - Skill) Ethereal (Card exhausts at the end of your turn if not played). attack Eviscerate 3 E Costs 1 less. Coupled with the fact there's a lot of good turn one relics, such as Lantern. First time getting a proper infinite deck and got lucky with encountering a Transient. Dash (Silent - Attack)Reply.